Lunar Knights
Lunar Knights has grown on me, what with its diversity of weapons, and occasionally challenging combat scenarios; to be sure, slashing up elemental dogs and firing sun-grenades at fat pigs can be pretty fun. But there are still many situations where the engine shows its age and lack of finesse - especially in the final dungeon, which seems to go on forever with largely unremarkable level design. The new stuff (weather changing, space shooting) is cool at first but the novelty wears into tedium quickly.
A fun game on the whole, and with a ton of replay if you're willing to put the work in for it, but I still think they could have done better.
Progress: Finished Normal mode