MDK2: Armageddon
After an extended vacation from the game, I finished up the professor's first level; and though it was what I was most looking forward to, it's the most disappointing of the three. The professor's core puzzle-solving mechanic is by using and combining items into practical tools, and much of it is just nonsensical. Pipes and a blowdryer make a leafblower? Pipes and an extension cord make a ladder? Atomic toasters are one thing, but too much of his gameplay is randomly bumbling around to see what works.
I've also grown extremely bored of the tedious level design. I started the next level, another Kurt one, and it barely kept me awake. The sloppy controls, the repetitive music, and the half-baked design have conspired together to really make me want to put the game away. So I have.
Progress: Gave Up -- Level 4B