My hard drive is on life support, which ruled out HL2 and Assassin's Creed (and though my old Powerbook can play Lich King, its aging hardware mars the experience somewhat). So I turned on my Wii and checked out what's new on the Nintendo Channel: a playable demo of The Fallen King, which I had heard some interesting facts about. Namely, that it uses Phantom Hourglass-like controls, which I was curious to see at work in another title.

Basically, Fallen King is classic sidescrolling Prince of Persia, plus Phantom Hourglass touch-to-move controls. Though the concept is simple, the execution falters because PoP's gameplay is fundamentally different from Zelda's. Where Link can get away with using a stylus to move and use items from an overhead view, using it to tell the Prince to jump and climb walls from a side perspective is more of a stretch, and makes vertical segments a tiring exercise in jamming the stylus in the general vicinity of a ledge.

The game's secondary character, some sort of floating magi, is basically a device for enabling new level design elements - but he's not used very well (at least in the demo). You "switch" to the magi by pressing any face button or any direction on the D-pad, at which point, instead of doing tap-to-move, you're touching points of interest to the magi on the screen. Touch a grapple point, and the Prince and the magi will grapple to it. Touch an explosive magic item, and you can drag it to a destination. Touch an enemy or empty area, and the magi will fire a magic bolt out, which stuns an enemy briefly but does no damage (e.g., the complexity of combat plateaus at stunning an enemy so that the Prince can take a free swipe).

The puzzles in the demo, involving pressure plates and rolling boulders, were more difficult than I'd expect from a free taste: which makes me hopeful that the final product could actually have some genuinely challenging puzzle-platform gameplay in it. But I'll likely never find out for sure, as the rest of the gameplay is too tedious for me to sit through again. Moving to a traditional button-based control scheme would be a good first step, but even then The Fallen King is depressingly similar to the original PoP, albeit with brighter colors and meaningless magi objects.

Progress: Gave Up -- Finished three-minute demo