Command & Conquer: Red Alert 3
I give props to Red Alert 3 for bridging the gap between the quirkiness of Red Alert and the sensibilities of the rest of the RTS genre - and for bringing some new and cool gameplay elements to the table, like the co-commander. But I still feel like there's something wrong with it. Maybe it's the intense micromanagement necessary to make the most of the game's unique units; maybe it's the feeling of familiarity in general combat situations that are diluted to pure numbers games. Maybe it's the fact that I don't like strategy games. Hmm.
Progress: Gave Up -- Played the Ally demo campaign mission