Legendary
Legendary did not fare well in reviewing circles, and it's not hard to see why. The weapons are depressingly common; the conspiracy-theory plot is really no different from most first-person shooters out today; and the game's "legendary" monsters are, effectively, beefed-up enemy NPCs that don't actually change up the FPS formula. In other words, it does virtually nothing to distinguish itself.
At the same time though - at least as far as I saw in the demo - the core FPS elements that it therefore relies on, are actually implemented fairly well. You expect shooters to get a little awkward when you're fighting, say, a minotaur that takes several dozen shotgun shells to down, but a combination of (somewhat) effective environmental cover and an easy healing system make it feel like it should feel: a difficult boss encounter.
I don't have high hopes, but I'll gladly give the full game a whirl - for a few bucks - when I've got the time. On a PC, anyway; the controls definitely felt like they'd work better with a mouse.
Progress: Finished the Xbox 360 demo