Controls are the popular concern about the upcoming Bionic Commando reboot, and frankly, they are valid. A few minutes with the multiplayer demo on Xbox Live has left me anxious - but also wary - toward how they will work out in the final game. By my second match, I had started to get the hang of the arm's zip-line feature; but being able to use it effectively to scale sheer structures etc. still eluded me.

Here's hoping that the single player game has a good tutorial, or a proper beginning sequence that eases into the control system's finer points. I admire GRIN's goal of enabling complex player behavior with a complex control set, but it doesn't mean anything if I can't play it.

Progress: Tried two matches of the Multiplayer Demo