I hate to be such a bitch about graphical quality, but the Wii version of this game's weird aesthetics kind of ruffled me, and I'm starting to get concerned about seeing early-PS2-quality visuals on my HDTV. The 360 version looks gorgeous, which I assume means that the PS3 and PC versions look great as well.

Unfortunately, that's not the only comparison I can make between Ghostbusters and Force Unleashed. While the higher-horsepower version of the game looks way better, its gameplay mechanics just aren't as fun. As awkward as using gestures to swing a lightsaber wrangle a ghost can sometimes be, it is at least more satisfying than tilting a stick and jamming a shoulder button. And - judging by the demo - despite being developed by two different studios, the hi- and lo-def versions of Ghostbusters' levels appear to have the same amount of interactive detail and engagement.

So the characters actually look right in this one, and it has a neat money-based upgrade system, to boot. But there's no campaign co-op, and the ghost-catching isn't quite as fun as on the Wii. To me, this version doesn't really seem better.

Progress: Gave Up -- Finished the demo twice

Rating: Meh