Flower, Sun, and Rain
Thank god. It's finally over.
Pressing on in FSR was easy (well... easier than it would otherwise have been) because, most of the time, each day/level is relatively brief. And in completing each successive day, that feeling of getting closer and closer to the end was all that kept me going. Which made the hour-long level that had me going back and forth across the island - three times - especially frustrating. And the last level, where I had to solve about two dozen arithmetic questions? Jesus.
To say nothing of the expectedly nonsensical plot and completely unhelpful ending, Flower, Sun, and Rain revels in how bad a game it is. Every time I had to walk across the map to talk to someone; every time I had to walk back because I didn't talk to someone else beforehand; every time a hot-spot on the map was completely invisible unless I was standing on it; every time a puzzle solution was simply a number from some page in the Guidebook (or worse yet, when it wasn't, and was instead some arbitrary abstraction thereof); it seemed like FSR really went out of its way to make me miserable.
It got to the point where I didn't want to play the game without a guide open next to me, because spending any more time than I had to on Lospass Island was simply unacceptable. I would never have solved a few of the puzzles otherwise, since the in-game hints were wrong. Not misleading, but explicitly incorrect, possibly mistranslated. Wow, guys.
I'd like to think that I learned something from FSR, perhaps some lesson or lessons regarding intentionally pissing a player off. But, I mean. Come on. In the end, Flower, Sun, and Rain is an exceedingly cruel piece of garbage, and I will never get those hours of my life back.
Progress: Finished with barely any Lost+Found