The Conduit
The controls are, yes, certainly good. It took me a bit to get back in the hang of Wii-FPSing, but the customizable sensitivity and dead zone and everything helped out. (Although to be honest, I ended up going mostly with defaults, because it's easy to screw up the settings.)
Other than that, though, The Conduit doesn't really have ... anything going for it. The story is hackneyed and poorly written. The level design is generally uninspired. The All-Seeing Eye, the game's "gimmick" as it were, is more annoying than fascinating; having to stop to set off invisible mines, and search around a room for hidden locks, really slows the game down.
The shooting is good, but not great - there's plenty of variety in the weapons, although a lot of them are basically useless for one reason or another (there's a handgun that one-shot kills almost anything, but it can only carry 16 bullets!). Though there are a lot of kinds of enemies, almost all of the baddies I've encountered have been humans or human-sized aliens. With the exception of these little red suicidal-exploding fuckers, who are responsible for about 90% of my deaths.
Also, I'm almost certain that the enemy sound effects are direct rips from Halo.
It's pretty short - I'm over halfway through in one sitting - but that's probably a good thing. The mechanics are solid, but by and large the game just comes across as bland.
Progress: Mission 6