The back half of Winter of the Melodias sees a return of fresh, inventive mechanics, and the kind of simple yet clever puzzles that made the first game fun. I got a vortex power that created a bunch of new scenarios, and at the end I got to escort a singing robot-king (?) to fight the boss.

Melodias ended up taking me about three and a half hours, but I feel like the first one or two were uninteresting and unnecessary. The sequel may have been designed to address length complaints in the first game, but it really just feels like a boring introduction followed by the real adventure. I would rather have just played the good two hours.

Which are quite good, by the way. Lots of fun stuff in those two hours.

Better than: LostWinds (past the halfway point)
Not as good as: Braid
What is Frontier doing now?: Kinectimals? The fuck?

Progress: Beat final boss, 41/48 totems

Rating: Good