Monkey Island 2 SE looks and sounds great, and fixes almost all of the mechanical problems I took issue with from the first Monkey Island SE. But I couldn't help but come away from it unsatisfied -- not just because of the weird, nonsensical ending, but because of its overabundance of Adventure Game Annoyances. There are way too many inventory items; too many environmental objects with completely unintuitive uses; too many puzzles that use cartoon logic (a monkey wrench? really?); and in general, too much of the game seems to assume that you'll keep clicking on things until it works. Even with the item-highlight feature and the in-game hints, I still had to consult the interweb quite a few times.

So just as with the more modern examples of Ben There, Dan That! and Time Gentlemen, Please!, I can't help but feel that the simple joys of the initial game have been diluted by arbitrary and tiresome overcomplication. If this is "one of the greatest" classic adventure games, then I think I can consider myself done with the genre.

Better than: technologically, The Secret of Monkey Island: Special Edition
Not as good as: fun-ologically, The Secret of Monkey Island: Special Edition
I think point-and-click adventures were more tolerable: when there weren't so many other, more exciting games to play instead

Progress: Complete

Rating: Bad