Hamilton's Great Adventure is definitely aesthetically interesting -- the art style is pretty cool, and the audio visual polish is well above the norm for a smaller/independent project. But beyond that I can't really find anything good here.

The gameplay is mechanically promising - solving the puzzle of getting to the level's exit - but in the levels I played, it was just absurdly easy. Even the bonus level I did (for the summer sale ticket) was only challenging because the level scenery and camera perspective were always in my way. There are also some real-time action elements, but their rarity and insignificance make their inclusion more baffling than enticing.

The narrative trappings are throw-away, with a plot that's already strikingly stupid (some kind of Crystal Skull bullshit), and lazy storytelling which really doesn't help the situation at all.

Eurogamer implies that the game's difficulty could get more satisfying later on, but the early levels set the bar so low that I simply can't get excited about making progress.

Progress: Gave Up -- Finished a few levels in the Amazon Jungle

Rating: Meh