Majin and the Forsaken Kingdom
I really should be playing this more. Every time I'm in the Forsaken Kingdom, I have a pretty fun time of it: the combat still hasn't gotten any more sophisticated, but the world is consistently fascinating, and its environmental puzzle-solving is usually great, right up there with Legend of Zelda and Prince of Persia (although I frequently curse the imprecise jumping). Boss battles are pretty well-done, too, with Zelda-style weak points that are actually a bit of a challenge to figure out.
Like I mentioned last time, the biggest issue with Majin isn't in its real-time gameplay, but in its big-picture objective. From the beginning the plot is basically vacant, with nothing of substance other than the question of what happened to the kingdom. As I'm proceeding through the ruins, more of the backstory is revealing itself - largely from the amnesiac Majin remembering bits and pieces of what forsook the kingdom in the first place - which would be a fine approach, if the mystery could be adequately and consistently strung along; but it simply isn't. Consider what 2008's Prince of Persia would have been like without the frequent banter between the Prince and Elika: a wondrous world, filled with questions, but absent of answers.
So I really want to finish Majin while my fluctuating interest is still with it. Which shouldn't be a problem, based on my progress so far -- two of the four-or-five major milestones in around 5-6 hours.
Progress: Defeated B'alam