Psychonauts
I know, I know, late to the party again. That may go some length toward explaining my lack of interest in Psychonauts. Not unlike BrĂ¼tal Legend after it, Psychonauts has a really cool theme and some stellar writing, but the gameplay just isn't compelling at all -- with its boilerplate platforming mechanics and countless collectible pickups, this really just feels like yet another Super Mario 64 knockoff. And while Banjo-Kazooie succeeded as a collect-a-thon with imaginative worlds and nonsensical items, it was also brimming with personality; Psychonauts has good characters, but the levels themselves just aren't very engaging.
And, again, maybe I would have been more tolerant of this in 2005. But I simply don't have the patience anymore to wade through tepid, unusually-lengthy platforming in order to learn more about the game's clever world.
Progress: Gave Up -- Didn't finish Basic Braining