The controls/mechanics are pretty great, the weapons are awesome, and a good portion of the levels are a real blast, no pun intended. In one of them, I piloted a spider walker with laser guns, which could also walk through buildings. Red Faction: Armageddon speaks to an increased level of polish and sophistication on its predecessor -- but, inexplicably, loses the biggest feature that made Guerrilla fun to play.

Armageddon has plenty of toys, but not much of a toybox to play with them in. It's enough to string the one-dimensional story along, especially as it's interspersed with awesome vehicle segments, but ultimately I can't help but wonder... why? The sandbox formula worked so well for Red Faction before; why replace it with this unremarkable linear campaign?

Better than: Fracture
Not as good as: Red Faction: Guerrilla
Come fucking on, THQ: canceling this franchise is a retard move. Just put explosives in an open world again. Obvious!

Progress: Finished on Normal

Rating: Good