Diablo III
Open beta! Yeahhhh!
I'd long ago come to accept that I would buy, and play the hell out of, Diablo III regardless of what crazy mechanical or business concerns Activision-Blizzard threw at me. Fortunately, having now actually played it, I'm really pleased with what I'll be inevitably wasting my weekends on.
Not unlike StarCraft II, Diablo III impressively channels its predecessor - rolling through Tristram's ruins, taking apart zombies and picking up loot, the legacy of hack-and-slashing immediately rushing back - while updating and enhancing the experience for modern sensibilities. No, it isn't brand new, and yes, there is a slight sense of (for lack of a better term) "streamlining" in the UI's familiarity with World of Warcraft. But at its core, this is a game about exploring a map, destroying enemies, and tricking out your paper-doll with magic equipment, all in the name of tracking down evil demon lords.
It's good to be back.