Playing A Game Diablo III PC

In Diablo II, the Nightmare and Hell difficulty levels were completely fucking retarded, with reduced (as in negative) magic resistance and sweeping enemy immunities -- designed explicitly to make you weak and totally helpless. Comparatively, Diablo III has much more approachable difficulties, especially since - at least in Nightmare - level-ups continue to scale fairly well. But it's still just unfair enough to feel frustrating.

New elite-monster modifications start to appear - like Arcane Enchanted, which turns a battle into a deadly Pink Floyd show, and Fire Chains, which seemed silly until two fast-moving imps ran jumpropes of fiery death around me - and certain combinations, like Jailer (rooting me in one place) and Plagued or Defiler (placing devastating but usually-avoidable damage sources in one place) just feel game-breaking. Meanwhile, while the equipment drops are generally better, they're not better enough to scale with the game difficulty, and there is an increasingly depressing sense of Blizzard driving me to the Auction House just to keep pace.

I had fun with each of the game's classes through Normal mode, and I'm sure that, as with StarCraft II, I'll be picking this back up every now and then to screw around with my buddies. But I think I'm done trying to climb the Nightmare/Hell/Inferno ladder.

Progress: Took a Monk to level 42 in Nightmare

Rating: Good