Time to Wake Up
The end of the game drags on - just a little - but it also features some joyously technical level-design puzzles, and a satisfying final boss. Ultimately I still feel a bit disappointed in Anodyne's movement and control-precision issues, which really only get smoothed over by a large health bar to compensate for mistakes; but it's a fun trip, and a remarkable achievement for its two-man team.
Better than: LostWinds
Not as good as: Fez
Maybe equitably good as: 1000 Amps, but spread out over a lengthier game.
Progress: Finished, 37 cards.