The Stars are Left? They Can Keep 'Em!
Coming back to Magicka after so long, it's refreshing to hurl fire lasers and explode lightning shields out at goblins again. But being one-shotted by an overpowered enemy is no less aggravating than it used to be, even with the one-free-revive fairy that The Stars are Left comes with.
It's not that my wizard's swift, grisly death is itself a frustration; actually, this is one of the things that makes Magicka so cool. But as in the original adventure, death takes a significant toll on game progress -- if not with far-removed checkpoints, then with magic-sponge enemies (in my case, a boss) that simply have way too many health points. Having to fight for minutes at a time, when a single mistake can kill you and force you to restart, isn't that fun.
Okay, so with the fairy, it's two mistakes. Still.
Progress: Failed to kill Parker, the giant spider.