Playing A Game Unmechanical PC

I tried the demo back when it came out, and Unmechanical seemed like a nice little bit of sidescroller puzzling. The full game turns out to be a nice, little more of it. About one to two hours more. What I'm saying is, the game's short; but it's still nice.

If there's something in Unmechanical to complain about (well, other than its brevity) it's the game's pacing, which falters a few times. The first two-thirds or so, your goal is finding keys to unlock a central, quasi-hub chamber, which you'll backtrack to (well, be guided back to) after collecting each key. So it feels a bit awkward when there's a considerable amount of puzzle content after this chamber. And there are a couple of times where, to solve a puzzle, you'll have to go back to the previous room - or skip ahead to the next room - to pick something up.

But these seem like minor complaints, when the game in general is a pleasant, stimulating-while-relaxing trip through an imaginative, well-detailed game world. There's a great variety of puzzle types, all manipulated by a single control mechanic -- and only one or two of them require real-time action, so you can take as much time as you want.

Unmechanical isn't very complicated, but it doesn't need to be.

Better than: Quantum Conundrum
Not as good as: Antichamber
About as good as, while distinct from: Q.U.B.E. -- weird, no, it was not my intent to compare Unmechanical solely to other Unreal/UDK games.

Progress: Complete.

Rating: Good