c. June 6, 2012

Apparently, it could be made not fun by introducing hilariously stupid stealth sequences. I mean... really?

The lynchpin of the original was its God of War-styled combat, which some people apparently loved, even though I could never get into it. MercurySteam almost certainly would have been better-served by iterating on that, with legitimately new enemies and techniques etc., than by introducing half-baked mechanics like sneaking or Uncharted-ing. By all appearances, this sequel reeks of the same kind of harebrained scope-creep that made the middle Assassin's Creed installments so disorienting and awkward.