Qbhuh
"Qbeh-1: The Atlas Cube" - or simply Qbeh as a less-insane person might call it - is not quite what it at first appears to be. It certainly has all the apparent trappings of a first-person room-puzzler in the vein of Portal/2, Antichamber, Q.U.B.E., et al. But inbetween the puzzle portions of Qbeh lies an environmentally-driven, highly-aesthetic experience, not unlike Kairo. There's a complete lack of narrative backdrop; only a wide open cube-world to look out at. Significant swaths of each level have no mechanical relevance at all; just grand vistas and fascinating architecture. The water and lighting effects on display here are surprisingly high-quality, for how humble a production it is overall.
And, well, it's a good thing that Qbeh looks as gorgeous as it does. At least so far, there isn't much else going for it -- the puzzles are pretty reliant on semi-awkward platforming, and the basic puzzle mechanic of the first few levels (placing and removing blocks) becomes repetitive in short order. There are barely even any hints of new mechanics, so far. Here's hoping they start to show up soon.
Progress: Finished Chapter 1