Shank 2: Shank Harder
I wasn't super-into Shank, as I recall -- its button-mashy combat formula was okay, but, not really my thing. Where Mark of the Ninja really impressed me with its mechanical polish and sophisticated objectives, Shank felt more lke a loosely-defined muder-and-mayhem sandbox (murderbox?). Shank 2, somehow, manages to feel even less well-defined than its predecessor: there are variable loadouts, such that even the most basic assumption of what weapons to use, no longer held up; and as soon as the first level, a significant number of varied enemy types tackled me at once, demanding mastery over the controls that the tutorial really hadn't prepared me for.
I lamented of the original Shank that it lacked in pretty much everything, except hit-or-miss ultra-hectic action. Shank 2 seems to be made for the player who wanted more of exactly that, at the expense of everything else.
Progress: Didn't finish Chapter 1.