It took well over an hour of gameplay for me to get to what, I felt, should be the game's second level -- based on the complexity of its platform and puzzle design. This was actually the tenth level. Or maybe the eleventh. It's hard to remember, because they all blur together; as beautiful as Qbeh can look, its environments quickly become repetitive and dull.

With the game's lack of mechanics and glacial pacing - oh yeah, the second type of puzzle cube is ... barely different from the first - the burden of motivating the player falls upon the world design. And the world doesn't have enough features or variety to be compelling, either.

Qbeh isn't a bad game, but perhaps overestimates its ability to entice and excite, and feels overextended as a result. I think it would have worked much better if there were just less, faster-paced levels.

Better than: Kairo
Not as good as: Q.U.B.E.
Also: the name, I mean, really? I guess it's a prequel to a game called just Qbeh. Why is this installment numbered '1' and with a subtitle? It just sounds ridiculous.

Progress: Gave up in World 2, Level 6.

Rating: Meh