Who do I look like, Ransom E Olds? Inventor of the assembly line?
Infinifactory is more than just SpaceChem in 3D -- it also has gravity.
I mean, it's not fair to call Infinifactory more of the same from Zachtronics. It's a remarkably polished approach to three-dimensional time-based assembly-line puzzles, and even has some pleasant lore-building in the form of Half-Life-style ambient scenes.
But at the same time, it's impossible to deny Infinifactory's pedigree ... and that's a very good thing. Unlike so many other physics-based puzzle games, it doesn't feel like a total crapshoot of pixel-twitch aiming and realtime actions; this is visibly and repeatably deterministic, just like a puzzle game is supposed to be.
I can't wait to come back to this guy when I have more time. Maybe after I finally give up on TIS-100.
Progress: Resource Site 526.81