Torturous Inevitability Simulator
I spent over a year stuck on a single puzzle in TIS-100: "Sequence Sorter." Today I finally finished it. Yes. (I almost had to include this game in yet another end-of-year recap post.)
Although it continues to infuriate me with its limited amount of data (and instruction!) memory, TIS-100 successfully replicates the euphoric rush of fixing some ugly code and watching the computer tear through its task.
Now that I've finished the main menu of puzzles, I can finally feel good about moving on to Infinifactory and Shenzhen I/O. Oh, Zachtronics. You spoil me.
Better than: Human Resource Machine
Not as good as: SpaceChem (arguably, if only for having less content)
Maybe I will come back to do the "Directory" puzzles: sometime in 2018.
Progress: Repaired all "Segment Map" nodes.