Eight years ago, I pointed out a critical flaw in Trine's co-op experience: the game isn't really designed for it -- and most obstacles don't accommodate multiple players.

While Trine Enchanted Edition may be prettier than the original, it doesn't solve this problem.

Trine is still fun to stumble through with a friend's help - or alternatively, fun to make your friend stumble through by accident - but isn't quite "enchanted" enough to motivate a full run. Plus, as I once lamented on Trine 2, the "floaty platforming and shoddy hit-detection" aren't as easy to live with as they used to be.

Progress: Gave up at Fangle Forest