Playing A Game Shenzhen I/O PC

At least so far, Shenzhen I/O feels a lot like a direct sequel to TIS-100. It's focused a little less on raw computation, and more on connectivity, in order to integrate with other components; but I'm still writing assembly-like code, blocking on inputs from other processors' outputs, and wrangling tiny amounts of runtime memory.

Time will tell, but at this point Shenzhen feels like a simpler game than its forebears, with puzzles that are more "cool" than puzzling.

Minor digression, but the solitaire minigame is total bullshit. The unstackable "dragon" cards really ruin it. I guess I'm supposed to fully analyze the card layout before making a hasty play; but ugh.

Progress: "Prototyping new ideas"

Rating: Good