Working overtime
Although the level-select screen makes me appear within striking distance of Infinifactory's end (for real, this time), the levels themselves paint a different picture. Like the puzzles that closed the game's first half, these final levels are work.
I've still been enjoying my time working through them, but ... each one takes an evening, now, or even multiple evenings. These last few puzzles require enough task planning and complexity management to rival software challenges I've actually been paid to work on.
So it may seem weird that I'm taking a "break" by playing Shenzhen I/O, but relatively speaking, it really does feel quite relaxing.
Progress: The Homeward Fleet