Breath of the Bizarre
I've tried, and failed, to really sink into Majora's Mask 3D multiple times over the past two and a half years. I think it's fair to say that the game's opening hasn't aged very well:
- Narratively, it's weird and fairly un-charming;
- Before you've picked up some key items (like the bow), it's extremely linear;
- And the main quest sometimes stumbles over obtuse "adventure game logic" scenarios.
... but once I finally powered myself through the first few in-game days, these issues began to clear up. The plot's disparate elements feel more relevant as you free each Guardian giant, and the game's sidequest-heavy design comes to the fore once the map actually opens up.
As for that last bit; well, there's an in-game hint system, now.
Majora's Mask doesn't really command the same regard that it did back in 2000, especially in light of Breath of the Wild's fresh and powerful take on an open Zelda world. But the adventure is still fun.
And, more than anything else, I'm looking forward to filling up my Bomber's Notebook again.
Progress: Completed 2 temples.