Exasperation
Dull, repetitive, boring, camera problems. Well, that's a shame.
From watching gameplay footage, it looks like - although trash-clearing and civilian-rescuing technically constitute "gameplay" - Extinction took a pretty direct route from proof-of-concept to retail release. Reviews agree that the ogre fights become redundant quickly, and that the game's world and characters simply aren't compelling. Not much meat on these bones.
I still like the premise, the elevator pitch of Extinction -- if it was surrounded by more robust mechanics and world-building, like a Shadow of Mordor or Breath of the Wild. Maybe a sequel or a spiritual successor will push the needle further.