The origin, and demise
The trailer for Cubots looked so clean and polished, I was kinda surprised at how inexpensive the game is. Well... you get what you pay for.
Specifically, what I paid for here turned out to be pretty much garbage. Setting aside the lack of controller support, the slapdash UI (you can elect to jump to a boss fight?), the broken English in tutorial text, and the assets that look like they came out of a free art pack...
This is a puzzle game, where you're a block, and you push other blocks around. Yet movement is not grid-aligned! Physics is the last thing I'd expect to worry about in a block-pushing puzzle, but here we are, in a world where terrain collision and laser avoidance have to be pixel-perfect for no good reason.
I also somehow broke the UI when I tried exiting the game. The sequence of buttons I clicked resulted in the game being soft-locked. Yikes.
For a hobby project, Cubots isn't bad -- but for a product, it's just trash.
Better than: Legends of Persia
Not as good as: Finding Teddy
I really had to go looking: to find past games I rated "Awful" that are comparable.
Progress: Finished a few puzzles.