Non-bionic commando
Grapple Force Rena is an odd combination of old and new. Its core grappling-hook mechanic is pretty cool in action, while also feeling "simple" in a way that may actually have worked in a Sega Genesis game. Its flavor text is fun and irreverent, without dominating the flow of the game.
Sadly, that flow is also "simple" enough to be at home in a 20-year-old game. Aside from the grappling, there isn't much gameplay going on in here; that's Rena's only attack move. Enemies have some varied patterns, but are universally dumb and easy to out-wit. The levels feel too maze-like, and there's no map.
Then there's the game's soundtrack, whose instruments sound suspiciously familiar to Genesis chiptunes. And in the demo's third level, I could grapple Rena to attach to a lady with a jetpack, then fly around -- no, not just like when Tails flies with Sonic. This is a jetpack. Totally different.
Grapple Force Rena doesn't just feel overly simplistic, it feels overly attached to mechanics and constraints of a bygone era. I guess I can appreciate the intent for nostalgia, but aping decades-old games isn't a substitute for contemporary design (like a map!).
Progress: Played the first three demo levels.