I normally shy away from demos for unfinished games - CrossCode left me hanging for years - but who would say no to an online-only festival? Or to a Metroidvania-styled sidescroller, at that?

And after a few minutes with Batbarian, I felt like this could be the game I wanted Chasm to be. Hand-crafted levels with precise platforms and traps, instead of procedurally-generated, boring filler; tight controls that don't make every enemy a struggle; and, while Batbarian's demo didn't show much of a story, it does show personality through humorous dialog.

And, you know, the usual -- experience points and level-ups, key items that enhance your abilities, hidden secrets behind breakable walls. For a pre-release demo, it already shows quite a lot of polish in how its secrets blend into the environment.

I'm still interested in what reviews will be like post-release, but Batbarian certainly has my attention.