Playing A Game Last Day of June PC

Making a "walking simulator" is an inherently risky proposition. I mean, sure, you can save a lot of development time by forcing the player down a specific path and not having to design or implement gameplay -- but those savings can come back to bite you if the game's remaining components, its story and presentation, aren't strong enough on their own.

So it is with Last Day of June, which not only has a total lack of narration and an underwhelming art style - its characters' child-like proportions, and empty eye sockets, are more haunting than charming - but lazily trots out an overused "tragic car accident" plot. (Like Dear Esther, but in third-person!)

At least, that's what it seemed like in the first 20 minutes. The game moves so slowly and is so melancholically boring that I just didn't care to continue with it.