Part-time assassin, full-time cosplayer
Ages ago, I bounced off of the older Hitman games due to sheer difficulty. So it's great that Hitman (2016) has added user interface conveniences that help you stay hidden; mostly-generous autosaves to simplify recovering from a mistake; and plentiful hints (eavesdropping and otherwise) which reveal potential assassination solutions.
And I gotta say, interpreting each mission as a puzzle - sneakily impersonating wait staff to observe the target, carefully laying out the pieces of a death trap, and finally watching those pieces come together - can be pretty damn satisfying. Particularly because of how elaborate Hitman's levels are, with so many moving parts to take advantage of.
That said, the game is pretty up-front about wanting you to replay each mission multiple times to attempt different approaches and methods. I admire the variety of possibilities, but not quite enough to go back through a level all over again.
Also, the story is ... well, it's mysterious but not in a good way. Bare-bones conspiracy porn stuff, like, hey there's a shadowy figure pulling strings, hey there's a secret society or something. It's a bland excuse for gravelly voice-overs and well-animated cutscenes.
But I got more excited about Hitman's gameplay than I expected to, so that's pretty cool. I might even have done more missions, if I hadn't run out of free/demo ones.
Now I'm at least a little curious about how IO Interactive's upcoming James Bond game might turn out.
Progress: Finished the Sapienza mission.