Taking nonograms to the next dimension
The demo sold me, and Voxelgram's full game did not disappoint.
It's got a significant amount of built-in content, even without its user-generated Steam Workshop puzzles. Its later puzzles build up to a considerable size and feel really satisfying to complete. It's overall well-polished, with clear hints, convenient controls, and the good sense to highlight your errors while not penalizing you for them.
And it's got at least one quality-of-life feature that I've never seen before: "Load valid state," an effective and forgiving escape hatch for those times when you know you've made a mistake ... somewhere. Instead of restarting the whole damn puzzle, you can use the sands of time to rewind your error and get back to puzzling.
Voxelgram is a solidly-built, content-full, easy-to-play puzzle game that also happens to have 50% more spatial dimensions than most nonogram games. That's an easy "win" for me.
Better than: Paint it Back, Picross 3D
Not as good as: Pictopix
But what it really needs is: some RPG elements! Or maybe a visual novel storyline ... do I play too many nonogram games? Nahhhh.
Progress: Finished all 196 diorama puzzles.