SUPERHOT is the most innov-- I mean, it's a fun game.
SuperHot certainly doesn't wear out its welcome.
At about 90 minutes of linear content, the game is more than just a well-polished tech demo, but there's still not much meat on its bones. The story is a fun-enough throwaway, with an "illusion of choice" motif that evokes (but doesn't measure up to) Spec Ops: The Line or BioShock; and the extra collectibles and other post-game features don't really seem worth exploring.
SuperHot's core gameplay, a balance between first-person shooting and puzzle-like movement tactics, is ... pretty fun! And with complementary mechanics like throwing objects, disarming enemies, and turning a dude's gun right back onto him, that tactical-shooting action remains engaging throughout the story's 20-30 short levels.
I don't know if I'd say that it left me wanting more, though; I feel pretty satisfied with what I got.
Better than: Mr. Shifty, Rogue Warrior, Wanted: Weapons of Fate
Not as good as: Portal
Now, if there was a rewind feature, encouraging longer and more-intricate levels: then I'd be up for more.
Progress: Finished the story levels.