Son of a bastard
I'm less persistent than I was back in 2013 -- that's one reason why I'm not sticking with Stealth Bastard Inc 2. I've got less patience for SURPRISE DEATHTRAP! than I once did.
But regardless, I'm ... not sure if this sequel's improvements really "improve" upon Stealth Bastard Deluxe.
- Its 2.5-d presentation makes it difficult to visually parse background flavor vs. foreground obstacles.
- Its additional complexities - clones moving on their own, gadgets adding tactical twists - mesh poorly with time-sensitive SURPRISE DEATHTRAPS.
- And its interconnected "hub" world is more of a fancy menu than a Metroidvania, since each test chamber exists completely separately from the map.
Also, it has cutscenes that try to tell a story, but they really, really don't work. I'm not sure that I even understand what the plot is, let alone what motivation I'm supposed to derive from it. Would've been better to just cold-open in a stealth testing facility with no exposition.
Progress: gave up in Area 2.