Well, I don't know what I expected
I loved the comedy writing in both Ben There, Dan That! and Time Gentlemen, Please!, but the latter's adventure game logic more than wore out its welcome. So I was excited about Lair of the Clockwork God because of its new gameplay formula, foregoing points and clicks in favor of runs and jumps.
Except... it doesn't. In truth, Clockwork God is still an adventure game with counterintuitive puzzles and laborious traversal -- it just also has pressure-plates and block-pushing as part of those puzzles. (And physics bugs, naturally.)
It's a shame, because the writing is still, just, incredibly charming; especially when it's mocking the games that inspired it, which is often. But if I need to look up puzzle solutions every 30 seconds - like Use Battery Acid to Melt Vines, or Push Airplane Propeller to Cut Down Tree - I'd rather not play it at all.
Progress: Left Peru.