Vallee d'abondance, hon hon hon
Well, did Witcher 3's new-gen patch resolve its clunky controls? Is its slight amount of new content worthwhile? Does it breathe new life into the gradually-aging masterpiece?
... not really, I guess, and it didn't exactly need to.
Some minor quality-of-life improvements like quick-cast and herb auto-looting are nice, but Geralt still maneuvers like a sword-wielding RV.
The new "Netflix armor" quest, In the Eternal Fire's Shadow, is a meaty side-story and includes some solid writing -- but it's still just one sidequest.
And Witcher 3 on PC already looked great, at least to me, despite its apparent lack of ray-tracing and 4K faces and et cetera.
(The less said about Dandelion's new look, the better.)
But, see, Witcher 3 didn't need an update to make it worth replaying. And nowhere is this more evident than Toussaint, where the Blood and Wine expansion doesn't just paint a beautiful rural-urban-hybrid landscape with the same kind of deeply enthralling content as the main game.
It also adds narratively-relevant Knight Errant missions. And expanded, super-powerful skill mutations. And a homestead which you can decorate with fine art.
Blood and Wine may not have the invading-Empire, transdimensional-magic stakes of the main game -- but it otherwise encapsulates all the best that Witcher 3 has to offer, in an irresistably beautiful virtual France.
(Even if I do feel like Blood and Wine's ending-related choices are unnecessarily obtuse, and going back to try different choices comes with a disappointing amount of replaying lengthy mission content.)
Well worth replaying. Heck, depending on how the first game's remake is going, I might be back again in a few years.
Progress: Finished all the Blood and Wine quests I could find.