Twenty Years of Glog
Today the Glog turns 20 years old. Or really, my first posted review turns 20, that post having lived through multiple iterations of web-based complaints about videogames. The precise birthdate of "Glog" may be lost to time.
My writing style has certainly changed since 2004, as has my taste in games; heck, games themselves are pretty different these days. Back in my day, every Final Fantasy installment was a huge event, and you'd spend years looking forward to the next, new epic adventure--
Oh, what's that? Square was already churning out spinoffs and MMO timesinks by 2004? Hm.
Compared to the preceding 20 years - starting in the mid-80s with a great crash and somehow ending with consoles on the internet - recent game industry history seems much less volatile. Games sure are bigger than they were, in your web browser and on your mobile phone, reaching so many people and costing so much to make, it'd make those 20th-century game devs' eyes water.
I think I've been reading those "AAA Unsustainability" headlines for about 20 years, too.
Well, here's to another several decades of this silly little hundred-billion-dollar commercial art form, and of me continuing to complain about it.