Recent legacy
Calling the two newest Uncharted games a "Legacy Collection" feels a bit strange; then again, Uncharted 4 is eight years old, now. (Oof.)
It's not too surprising that Uncharted 4 holds up great -- it was a "shining jewel in the franchise" at launch, and not many Indiana Jones-styled adventure games have bothered trying to unseat it since.
(The PC implementation is just fine, although I did crash once or twice over its dozen-plus hours, and some complex scenes - like the jungley and oceany and rainy islands - had pretty inconsistent framerates.)
And Lost Legacy, despite being a smaller outing with a less-epic story, has held up great as well. Sure, it still left me wanting more free-roaming activities, and wanting more narrative stakes for its characters; but Chloe and Nadine's adventure is satisfying enough on its own.
Of course, I continue playing these games on the "Explorer" - easiest - difficulty, because I'm so incredibly uninterested in dying and retrying a gunfight with wave after wave of disposable goons. But I appreciate that there are gunfights, and not just instant-fail pure-stealth sneak sequences, even if that's more what a "real" archaeologist might do.
More than anything, replaying these games (especially Uncharted 4's nostalgia-heavy intro) makes me yearn for remakes of Drake's El Dorado, Shambhala, and Iram adventures. But those legacy entries are likely in need of thorough redevelopment, by now.