The controls/mechanics are pretty great, the weapons are awesome, and a good portion of the levels are a real blast, no pun intended. In one of them, I piloted a spider walker with laser guns, which could also walk through buildings. Red Faction: Armageddon speaks to an increased level of polish and sophistication on its predecessor -- but, inexplicably, loses the biggest feature that made Guerrilla fun to play.

Armageddon has plenty of toys, but not much of a toybox to play with them in. It's enough to string the one-dimensional story along, especially as it's interspersed with awesome vehicle segments, but ultimately I can't help but wonder... why? The sandbox formula worked so well for Red Faction before; why replace it with this unremarkable linear campaign?

Better than: Fracture
Not as good as: Red Faction: Guerrilla
Come fucking on, THQ: canceling this franchise is a retard move. Just put explosives in an open world again. Obvious!

Progress: Finished on Normal

Rating: Good

Uncharted 3 feels like a step forward and a step back, so to speak. The net effect is that it's in the same neighborhood as Uncharted 2 -- which is a pretty good place to be in. For my money, though, it falls slightly short of its predecessor, for not playing quite as well to the franchise's strengths.

The controls and mechanics are slightly more polished this time around, although still not enough for the later-game encounters to feel like anything other than unfair. Encounter balance remains elusive -- I don't care how much armor someone is wearing, a shotgun blast from six feet should ruin him. And when I have to work my way through three waves of enemies before the next checkpoint, when each wave consists of two snipers, two heavies, and a grenade launcher, that's just cruel. At any rate, it's, eh, slightly better than in the previous game.

The step backward, though, is that there aren't as many standout "Uncharted" moments. The sinking ocean liner sequence is pretty great, but it's not really as memorable as The Train Scene from the second game. And none of the puzzles in Drake's Deception can measure up to the elaborate mechanisms in Tibet. It's still an exhilirating, thrill-a-minute ride, but even though I just finished it this evening, my memories of Among Thieves are more vivid.

While the differences between Uncharted 2 and 3 aren't necessarily drastic, they're most illustrated in the games' endings. Uncharted 3 doesn't have a ridiculous, over-extended boss fight like its forebears did; but it also doesn't have as much narrative resolution, as the main villains and conflict just sort of fade away.

Uncharted 3 makes iterative improvements in the series' gameplay mechanics (and in graphics, naturally), and still has all the great characterization and banter that makes the franchise a joy to play through. And the gameplay improvements do bode well for Naughty Dog's next project. But if I had to choose my favorite travel destination, I gotta go with Shambhala.

Better than: Uncharted: Drake's Fortune
Not as good as: Uncharted 2: Among Thieves
The new villains are a little disappointing: but new partner-in-crime Charlie Cutter is just a delight

Progress: Finished on Normal

Rating: Good
Looking Forward To It Trine 2 PC

I didn't really understand the "pre-order and get early beta access!" concept until it happened for a game I actually want to play. I was going to buy Trine 2 regardless -- my co-op experience with its predecessor was well worth the price. So pre-ordering it was a no-brainer, and as a bonus, I got the opportunity to play through what is effectively a beta-quality demo.

Which is pretty great, by the way. The snake boss at the end was a confusing encounter, and the overall experience is still a little unfinished (chiefly, the thief's controls feel a little floaty ... although maybe they're supposed to). But it's already as good as the first Trine, and I really can't wait to get my hands on the rest of the game.

Progress: Finished the beta levels

Rating: Good

I picked this up the other week on super Steam sale, although I haven't had many chances to play it recently. Now that the dust around its release has settled, I've gotten over the fact that it isn't a Guerrilla-style open-world -- although the story isn't very remarkable, it's solid enough, and the campaign pacing is sophisticated enough, that the moment-to-moment gameplay is actually pretty compelling. (Being able to blow everything up helps, too.)

While Guerrilla included an extra mode for just blowing up buildings with a time limit, Armageddon has the brilliance to include a "Free Play" version of this as well: so you can pick a loadout, with infinite ammo, and just blow the hell out of bridges, cooling towers, and multistory complexes. It's a small touch, but despite the absence of a proper open world, this Ruin Mode is a great way to jump in for a few minutes at a time and disintegrate some load-bearing walls.

So it's pretty fun so far, although it lacks the sheer intensity of a Gears of War, and its high-powered weapons and destructible objects don't feel like a perfect fit for the extremely linear campaign.

But the most important thing I've taken away so far is, when it isn't just farming the port out to a foreign contractor, Volition is very capable of making a good PC game. It's stable, it runs great, and it controls great. This is what gave me the confidence to pre-order Saints Row 3.

Progress: Looking for water

Rating: Good

Yes, yes, yes. Come on guys. Give me the trailer. And then the game. And then DLC, and, and, oh man now I just want to drive cars into things.

I don't care that it's nothing like the original Syndicate (not that I'd played it, anyway). This looks pretty awesome.

Me and my buddy actually co-oped our way through Gears 3's campaign in the first couple days after it came out, and it was a real blast. The Gears of War campaigns have always been great at scripted set-pieces and judicious use of super-powerful weapons, and the third is no exception -- I wouldn't say that this installment's more-fleshed-out story makes it a narrative masterpiece, but it does provide the impetus for a ton of really good, story-driven encounters.

Every combat scenario feels unique due to some excellent level design, and the difficulty pacing - which progressively ramps up both the amount and toughness of enemies - is nearly pitch-perfect. There are only two encounters which I would say stretched the limits of reasonable design (a mid-boss about halfway through the game, and the final boss, who both just had too much trouble dying). And the length of GoW 3's campaign is such that, without dragging on, I felt like it really sufficiently explored its gameplay potential.

I've read some people claim that the voice acting is lackluster, but that's simply not true. (Except for Ice-T, in that he sounds a lot like Ice-T.) Marcus puts the mission first, but his inner turmoil is clearly visible just below the surface; Dom's recovered from his emotional instability in the second game, but it's changed how he looks at the war; Anya, in the field and suited up, still lives to support the COGs with everything she's got. It may fall firmly into space-marine sci-fi stereotypes, with to-the-point lines and gruff deliveries, but almost everything in Gears 3 is presented exactly as you would expect if its world and characters were real.

Gears 3 doesn't push the genre, in the same way that the first Gears of War made snap-to-cover the Next Big Thing; but it refines the series' staples and mechanics to absolute perfection. As unlikely as it is that Microsoft would let such a popular franchise lay, this is going to be a tough act to follow.

Better than: Vanquish, Warhammer 40,000: Space Marine
Not as good as: BioShock, Resident Evil 4
I'm not really into the multiplayer, myself: but it looks very impressive. I watched my buddy play a "Horde 2.0" round where you can purchase weapon upgrades and defenses with kill-points! Pretty neat.

Progress: Finished the campaign in Normal (co-op)

Rating: Awesome

I played the E3 demo of this very briefly, and I wasn't too impressed, because I only got up to two Kirbys at once -- while you're building up your Kirby army, it's really just a platformer with no particularly unique features. But it looks like once you're running full-tilt, it could be a real blast.

Also, some of the minigames look really awesome.

Playing A Game Valkyrie Profile PS1

Oh, yeah, I lost my save file in an unfortunate data mishap. But I was having a hard time getting back into Valkyrie Profile, anyway.

The mechanics are pretty cool: in addition to the battle stuff I've already mentioned, the platform-inspired dungeon layouts (with an ice crystal move that allows you to do some cool jumping tricks, and solve some other puzzles) are inspired, and not quite like anything else -- even to this day.

But having seen all this already, I'm having trouble motivating myself to push any farther into the game (or, at this point, going through the first few hours again). Assuming I've seen all - or nearly all - of the neat mechanics Valkyrie Profile has to offer, even though the later game is sure to ramp up the challenge and make me learn how to master them, I'm not really sure what else I can look forward to. Aside from wandering around the countryside, watching sepia-tinted cutscenes.

I guess that's it, really. I like the idea of playing the game, but it's long-winded enough that it demands a certain patience of me, which I don't really have anymore.

Progress: Gave Up -- Midway through Chapter 1

Rating: Good

If there were three words Square Enix could say to get me interested in Final Fantasy again, it would be "like Chrono Trigger." Which isn't, word for word, what they are saying, but it's close enough to catch my eye.

Progress: Gave Up