Dawn Harder
Replaying Horizon Zero Dawn does suffer a bit from, for lack of a better term, the BioShock effect: its story is so memorable that you just can't be shocked and amazed by it a second time.
It's still a great story, though. And moreso than BioShock - certainly much moreso than BioShock Infinite - Horizon's gameplay is engaging enough to keep things interesting even inbetween story beats.
I do still have some qualms about how suddenly an enemy can evade your aim, and about how frequently their attacks can interrupt you; kinda hope that Aloy's next adventure gets clearer lock-on/seeking and maybe a "kung fu movie" combat system (enemies waiting their turn to attack).
But knowing what to expect, this time around, helped me focus on what the game does well: building an awe-inspiring world, digging into deeply-intriguing backstory, and keeping tension high with dangerous robots.
Ironically, going into Horizon's sidequests with lowered expectations helped me get more out of them -- not as interesting character moments, but as checkboxes on my completion chart, and excuses to explore more of the richly-detailed world.
It was also helpful to know I should invest in inventory upgrades as soon as possible, to mitigate Horizon's laborious mess of crafting-material management.
But I digress. Horizon Zero Dawn is still a triumph of game-making, and, not like I needed an excuse to re-play it, but this PC re-release is gorgeous.
Better than: Ghost of Tsushima
Not as good as: The Witcher 3: Wild Hunt (agh, still waiting for that new-gen update)
The PC version: has, unfortunately, set my visual and performance expectations for Forbidden West pretty high.
Progress: 100% completion