2020 in Review: Interesting Times
Well, we made it. Phew.
Aside from the ... everything, 2020 was actually a great year for the Glog. In January I resolved to aggressively tackle my backlog, and I ended up doing a damned good job of it; a couple more years like this might actually clear it out!
Last year saw the second-highest number of games Glogged since I started counting -- and that's only the number of games I "bothered" to write about.
I don't have a firm count of how many I gave up on without a post, but I will say ... the scroll bar on my Steam library is getting pretty confident in itself.
The dark side of backlog-busting is that many of those games sat unplayed for a reason - more on that in a bit - and, for palate-cleansing purposes, my 2020 gaming also included a significant amount of replaying old favorites.
Grand Theft Auto IV / Ballad of Gay Tony / V, Batman: Arkham Origins / Asylum / City / Harley Quinn's Revenge / Knight, and Uncharted 2 / 3 / 4 / Lost Legacy account for the bulk of said replays.
Plus some brief trips back to VVVVVV for its tenth anniversary; Prince of Persia (2008) which has been officially demoted out of "old favorite" status; and Metal Gear Rising: Revengeance which was really more of a "re-attempt" (though not much of one).
But I also found time for a fair number of demos last year, and some of them were even good! Don't be surprised to read more about the full versions of Voxelgram, Batbarian, Raji: An Ancient Epic, and Midnight Protocol in the future.
On that note, it was very satisfying to see Steam evangelizing demos in its Spring, Summer, and Autumn Game Festival events. I really hope that this trend continues after in-person game conventions have resumed.
As for DLC and expansion activity, those replays ended up feeding a big chunk of it...
... between the aforementioned Ballad of Gay Tony, Harley Quinn's Revenge, and Lost Legacy replays. Last year also saw my first playthroughs of some Batman DLCs, specifically the better-than-expected Cold, Cold Heart, the worse-than-expected A Matter of Family, and the pretty-much-just-as-expected Season of Infamy: Most Wanted Expansion.
The remainder of my DLCs last year were Fallout 4's, namely Automatron, Vault-Tec Workshop, Far Harbor, and Nuka World ... that last one thoroughly wearing out the game's welcome. Bethesda's proliferation of DLC packs is a case study in what happens when you don't "leave them wanting more."
Around now is where I would normally chart my cross-platform game activity, excluding the always-unfairly-advantaged PC -- normally, that is, but last year I only played on one other platform (PS4) and most of that was replaying Uncharted.
My one non-PC, non-replay game of 2020 was the Final Fantasy VII Remake demo, which I was side-eyeing even before full-game reviews started to explain how weird it gets.
Now, a few paragraphs ago, I said that the "dark side" of spelunking into my backlog was that many games were there "for a reason." If I was being generous, I could say the reason was that they didn't quite stand out from their competitors; but if I was being real, I'd say that many just weren't good.
My game ratings for 2020 were significantly biased toward "No Rating" (which sometimes just means I'm being polite) and Meh, with a record-low proportion of Good or Awesome ratings.
Excluding replays, the only games I counted as Awesome were Pictopix (so many puzzles!) and Factorio (so many conveyor belts!).
There were some stand-out Good games, for sure, like Headlander, The Turing Test, Murder by Numbers, Dishonored: Death of the Outsider, Iconoclasts, Masquerada: Songs and Shadows, ... and Hollow Knight, which might be my "most memorably good" game of the year (like Indivisible before it).
I'll even admit - yes, admit - that Fallout 4 was good, and enjoyable, and sometimes captivating, despite how much I've ranted (and will surely rant in the future) about its various transgressions.
Lately, though, I've been seriously contemplating how 2018 spoiled me with God of War, Horizon Zero Dawn, and of course The Witcher 3: Wild Hunt. It's frankly hard to judge other games as "Awesome" in a post-Geralt world.
That said, many of the games that disappointed me in 2020 have no one to blame but themselves. Dishonored 2 and (especially) Wolfenstein II: The New Colossus failed to live up to the expectations set by their predecessors. 3030 Deathwar Redux, Cosmic Star Heroine, and Dex were all victims of out-sized ambitions, and under-delivered on their core loops. Undertale had some great ideas, like, I get it, but the game itself was clunky and boring.
Furi definitely wasn't for me. I think it might be for people who really hate themselves.
And I feel I have to make a note, for the record, on Baldur's Gate, Planescape: Torment, and Divinity: Original Sin. Between these three heavy-hitters of the classically-styled CRPG, 2020 was the year I finally realized that I'm not into this sub-genre.
Which has helped shape my gaming plans for the year ahead, vis-a-vis what portions of my backlog to focus on. As did Cyberpunk 2077's wet fart of a launch, such that I know my inevitable trip to Night City is still several months away.
Some Borderlands 3 DLCs might be part of my 2021 plan, too. And I've still got to get around to Red Dead Redemption 2, and so, so many others in that backlog. But I think I'm catching up...!
One last footnote: with Factorio 1.0 launched, and A.N.N.E. being about as complete as it's likely to get, I think I'm finally, finally done waiting on crowdfunded games. That's kind of a milestone, right?






