Playing A Game CrossCells PC

At its best, CrossCells feels like an inductive-reasoning "expansion pack" on puzzles like sudoku and picross. Like the other 'Cells games, it incorporates multiple mathematical mechanics, and plays their hints off one another. And as I worked through its later puzzles, I felt very satisfied with their logical tightness.

But while CrossCells is pretty satisfying when it "works," it just as often "doesn't." Whether because I hadn't learned its rules adequately, or because the rules weren't applied rigorously enough - I couldn't say, in retrospect - many levels felt like I had to guess to move forward. Only after following that guess for several steps would I know if I was on the right track.

CrossCells would really have benefited from a "try it out" system, like some picross games have, to follow a hypothesis for a while and then undo it if necessary. But, let alone that -- CrossCells doesn't even have a "reset" function. Its interface is as minimally-functional as can be.

(Made a bunch of wrong moves? To reset the puzzle, you need to exit to the menu and click the puzzle again. And the annoying water-ripple animations draw this process out to several seconds. Ugh.)

CrossCells shows mechanical promise, but just isn't quite friendly and sophisticated enough (both in UI and in its difficulty-ramp) to be very noteworthy. And it's pretty short, to boot.

Better than: Hexcells, SquareCells
Not as good as: Hexcells Plus, Hexcells Infinite
... but for a sale price of under $1: it's hard to go wrong.

Progress: Finished all 50 puzzles.

Rating: Meh
Playing A Game Cypher (2018) PC

I play different puzzle games for different reasons. Some, like a picross game, are relaxing ways to unwind. Some, like Portal 2 or Antichamber, are fun to learn and explore -- as a journey of understanding the designers' ideas. And some, like SpaceChem or TIS-100, humble me because they make me feel like a complete idiot.

Cypher is in that last category. It really makes me feel stupid. And I love it.

Surprising, at least to me, considering its developer is known for small and relatively-simple puzzlers like Hexcells. Cypher is a huge step up in terms of complexity: after spending a few hours with it, I legitimately believe that three-letter-agency cryptographers might respect these puzzles. Forget about my praise for Nonogram's in-game hints -- Cypher is praiseworthy because you need a pencil and paper to work these guys out.

And it's a step up in production quality, too. Strangely it still uses the default Unity taskbar icon... but the minimalist 3D world, and soft piano soundtrack, form a fantastically soothing library-like aesthetic around these hard-as-shit crypto puzzles.

Zach Barth and Jonathan Blow have a new peer in my esteem of puzzle-creators.

Progress: 039%

Rating: Good

Nonogram - The Greatest Painter has an uninspired title, is inexpensive, has "Mixed" reviews on Steam, and is from a publisher that seems to churn out puzzle games. So, if it wasn't for the fact that I am a total sucker for picross, I never would have even bothered with it.

In fact, Nonogram has features that meet or exceed any other picross game I've played. And I've played a bunch! (As for the reviews, it seems like the game had issues at launch that have since been fixed.)

The main mode is a cool-looking "Gallery" of 126 puzzles: starting from the center image, completing each puzzle unlocks the adjacent images. It almost feels like a choose-your-own-adventure campaign, albeit a short-lived one. These puzzles go up to 25x25, which is pretty respectable, although a lot of them are only 5x5 or 10x10.

In addition to that mode, there's a menu of "Classic" puzzles, the first of which is 50x35. I am really excited to dig deeper into that mode. And there's a Speed Drawing mode! like the Time Trials in Pepper's Puzzles, but more of them. Plus a Steam Workshop mode that I probably won't bother with, but hey, well done guys.

Some picross games must limit their puzzle size based on screen layout -- very few offer any zoom at all, and if they do, it's only to pre-defined sizes. Nonogram has an adjustable zoom, with scrollbars! (You know, like any other PC application would have.)

Not only does it gray-out its numeric hints as you complete segments (take that, Picross Fairytale) but it even highlights hints that are relevant. If a row is ready for a new mark or cross, the numbers will be highlighted, suggesting a place for your next move. It doesn't make the game feel simpler or easier; just saves the time that I would otherwise spend tediously scanning each unfilled row and column.

And there's even a little wit in here, in the puzzle titles: some oblique pop-culture references, even some puns. Whereas Pepper's Puzzles sometimes felt like they were just ripping off fan-art, Nonogram's titles make its references feel more like knowing homages.

... granted, the final images take some extreme artistic license, compared to the actual puzzles. But I've got no problem with that.

Throw in a peaceful ambient soundtrack, and there's almost nothing wrong with Nonogram. (The hint highlighting is occasionally inaccurate, thankfully on the side of under-helping rather than wrongly-hinting.)

For how humble it may appear, Nonogram is having no problem besting my previous favorite picross games.

Progress: 126/126 Gallery, 1/50 Classic, 29/50 Speed

Rating: Good
Playing A Game Portal 2 PC

Seven years later, Portal 2's campaign still holds up fairly well.

It did surprise me that it took so long before I got to Cave Johnson. And that the Cave Johnson parts were over so quickly. In my memory, this - wandering through the abandoned archives of Aperture - was the bulk of the game.

But in replaying it, the archives were actually a pretty minor segment, compared to all the stuff before (routine Portaling) and after (Wheatley's insane shit's-on-fire puzzles). That other stuff is still fun, both in puzzle design and in humorous writing and voice acting; Cave Johnson is just so much of a show-stealer, that the rest of the game isn't as memorable.

Compared to the thrilling action-adventure jaunts of today, Portal 2 is a little on the short side (5-6 hours), and takes a little while to warm up. But it's still perfectly enjoyable and worthwhile.

Better than: Portal
Not as good as: The Witness's first-person puzzles, and Borderlands 2's humor, both somewhat debatably.
Last time, I wrote: "I look forward to even more from the Portal franchise." I still do, I guess, though we may not live to see it.

Rating: Good
Playing A Game Picross Fairytale PC

I don't know if I'm getting this title right. Steam calls it "Picross Fairytale - nonogram: Red Riding Hood Secret" which sounds like a poor translation from ... something. And that fits with the general production value of the game.

That is, like it was ported from a mobile game, and not very well.

This is the only picross game I've played, so far, in which dragging the cursor over an already-filled square can overwrite that square. Resulting in already-checked or already-crossed squares becoming easily mislabeled. Considering picross games have been fairly widespread for some decades now, this feels like a rookie mistake.

And otherwise, the game has nothing special going for it. The plot is threadbare, a minimalist reference to stories of princes and princesses; the level progression is straightforward and inflexible, pushing you from one level to the next with no surprises; and the interface is about as dumb as possible, with no graying-out of numeric hints when they're satisfied. There is an awkward indicator when a row or column is "right," but since it doesn't take any other rows or columns into account, it's about as helpful as looking at the squares yourself would be.

And you can pay real money for some kind of currency. I don't know what it does. I can't imagine why, in a puzzle game, paying money to ... skip puzzles, I guess? ... would be even remotely okay.

Even considering that it's free, this isn't worth it. You'd do better to shell out a few bucks for a picross game that isn't as outright shitty.

Better than: Pokémon Picross
Not as good as: Pepper's Puzzles
Slightly worse than: Regency Solitaire

Progress: Got to puzzle 8.

Rating: Bad

Shaq Fu: A Legend Reborn ends up feeling most like a parody game. And it isn't the worst parody-game I've played.

Its mechanics are simple, but basically functional -- at times, even "fun." And what I appreciated the most in the first stage was the game's off-the-wall humor.

But Shaq Fu 2's gameplay gets stale real, real fast. Levels have no meaningful interactivity, there's very little variety in enemy behaviors (most of them are total pushovers), and combat fails to evolve over the course of the game. Actually, of the two (!) power-ups Shaq can find, the second one manages to be even less interesting than mashing the punch button.

Most of the time, Shaq Fu 2 doesn't know what to do except throw wave, after wave, after wave, after wave, after wave, after wave of enemies at you, for minutes at a time.

... and sadly, the game's sense of humor also peters out pretty quickly. Its references to celebrities felt just a little too "safe," like the team was afraid of drawing too much attention to them. Most of the jokes felt low-effort. (I would have expected more of the "Shaq's Chinese?" running gag, which was weirdly under-utilized.)

Shaq Fu 2's troubled development story - which the game attempts to lampoon, to awkward result - may really have been a blessing in disguise. As boring as it was to play through the game, it was still, thankfully, only three hours long.

So, file Shaq Fu: A Legend Reborn under "mocks game design mistakes that it has itself made." And like I said, not the worst of those I've played.

Better than: Eat Lead: The Return of Matt Hazard
Not as good as: Marlow Briggs and the Mask of Death
Probably also better than: Shaq-Fu, but, c'mon.

Progress: Finished on Normal.

Rating: Bad

I adapted to how Hungry Cat Picross has different rules than I'm used to -- a little reminiscent of SquareCells, but simpler. And I could tolerate the fidgety UI, particularly how dragging to paint could also change the paint color, when dragging to the bottom of the screen.

But what I totally ran out of patience for was that some of these puzzles have multiple solutions. Well, the hints have multiple solutions; only one of them is "right" for the puzzle. There were a handful of times when the puzzle was telling me I was wrong, even though all the hints were satisfied correctly.

In other words, some puzzles can't be solved purely by logical deduction; they're only solvable by guessing.

That's a hard pass.

Rating: Bad

One more aspect of Witcher 3 - actually, of the whole series - that I've been saving up praise for is Geralt's voice actor.

Most of the time, Geralt is a stubborn, cynical, sarcastic son of a bitch; and the delivery of his gravelly and wry lines is perfect. He sounds like exactly who I'd want to hire to clear the rotfiends out of my yard.

But then there are occasions where Geralt goes out of character - particularly the Kaer Morhen drinking scene, and the wedding sequence in Hearts of Stone - and these superb performances are some of the game's most memorable moments. "Drunk Geralt" and "Happy-Possessed Geralt" shine brightly in their contrast to the White Wolf from the rest of the game.

That such a somber and depressing world can still be livened-up in these moments is a testament, both to CD Projekt's writing, and to their voice actors' performances.

I'll miss Geralt, and fondly remember his journeys on the Path. 160 hours later, I've finally exhausted my quest list -- and though I'm sure there's even more to do! because there are still so many white question marks on my map; it's time to move on.

Progress: Level 54, all Gwent cards.

Rating: Awesome

I am surprised it took this long for someone to take advantage of Factorio's extended development cycle. But I suppose it's ... Satisfactory.

The trailer looks good, pretty much like I'd expect a 3D treatment of build-your-own-factory to. (A little more elaborate than Infinifactory, since you can roam around in a buggy and there are indigenous lifeforms to beat up.) And the FAQ assuaged my fear that this would be a procedurally-generated, rogue-like, we-can't-be-bothered-to-QA-content operation:

Are there multiple procedurally generated planets?

No, there are no procedurally generated planets. Just one beautifully crafted, hand-made, 100% organic, vegan, GMO-free planet. Actually, it’s not even a whole planet. It’s just a small bit. But it’s still pretty big.

So, if the game can manage to be stable on release, maybe I'll finally get something like that factory-building game I've been looking forward to for almost four years.

Moments in this glorious trailer remind me of Watch Dogs and of Remember Me -- of an alluring, and specific theme: the dirty, dingy side of humanity tethering itself to high technology. Like Deus Ex HR/MD but a little less clinical and clean.

It especially reminded me of Watch Dogs and Remember Me because their storytelling was pretty terrible. CD Projekt should have no problems clearing that bar. And if they can make Cyberpunk as playable as Witcher 3 was, then I'll be more than happy spending dozens of hours, immersing myself in their world.