2017: Remastered
It's 2018, and I'm making the Glog great again.
I'm doing well in recovering from 2015's precipitous drop in games played. I made incremental progress in 2016, and am proud to say that these trends continued in 2017.
But enough boring talk about numbers; let's see the boring numbers!
That's 78 games for 2017, up from 45 in 2016. Not too bad! Although there is the statistical caveat that 2017 included record-setting counts of both game demos, and replays of games I'd played before -- at 10 (12.8%) and 18 (23.1%), respectively.
The highlight of those was definitely Borderlands 2 and its DLCs, which have held up pretty well (for the most part; more on this later). Ōkami's new HD update (still in-progress) has been quite pleasant, too -- it has the same flaws as the original, but with beauty and lightheartedness that really make up for them. And Prince of Persia: The Sands of Time was a joy to revisit; its storytelling is still fun and riveting, more than a decade later.
In contrast, the remasters of BioShock 2 and especially Infinite weren't nearly as good the second time 'round. I think because their plots and environments relied heavily on the "wow" factor of seeing them for the first time; absent that, there isn't much memorable substance.
Similarly, revisiting Diablo III (still in-progress) and the remasters of Darksiders and Majora's Mask reminded me more of what those games lack, than what they had originally gotten right. Time hasn't been friendly to Majora, in particular.
Let's look at more numbers! Counting up IGDB metadata on "game type" e.g. expansions and downloadable content:
Last year I played a record high number of DLCs, at 15 (19.2%) -- the majority (9 of them) thanks to Borderlands 2. Past replaying the main four story packs, this was my first time with the five "Headhunter" DLCs, which were, uh, mixed. Wattle Gobbler was a fun excuse to revisit Mr. Torgue, and Son of Crawmerax was very pretty, but the rest felt generally janky and missable.
Three more DLCs came from Phoenix Wright: one real one with a fun story, and two that were absolutely asinine. I'm going to be much more wary of Capcom's DLC menu, next time.
And the other three DLCs were also replays, via BioShock. It wasn't quite so obvious back in 2011, but the ending of Minerva's Den really does feel like a seminal step toward today's "Walking Simulator" genre (which makes sense, since its developers went on to create Gone Home). As for both episodes of Burial at Sea... like BioShock Infinite itself, stripped of its first-time "wow" moments, it just wasn't very impactful.
More numbers: what platforms did I play on? Actually -- since I know PC dominates every year; what other platforms did I play on?
Eight years later, I've finally put Bowser's Inside Story to rest, formally retiring my DS backlog. And Breath of the Wild is certainly the death knell for my Wii U.
I made a pretty big dent in my 3DS backlog, too -- one more to go, maybe two if someone talks me into playing Samus Returns.
My PS4 activity has certainly declined, ... since there was only one new Uncharted game last year. But I'm not done with it yet, at least not until I can try out Horizon and The Last Guardian.
The Switch is a new entry, via Super Mario Odyssey. Other than a probable replay of Zelda, it's hard to guess how much activity this might see in the future. (Metroid, please?)
Now for something I haven't really tracked before: how much did I actually like what I played?
Well, the Awesome count is on the low side - at 6 (7.7%) - with Breath of the Wild being the standout of the year. But plenty of Goods, at 26 (33.3%). That's, uh... that's good. 👍
Those Good games ended up including a lot of memorable, if imperfect, experiences:
- Rebel Galaxy captured a sense of freedom that can only come from truckin' around space,
- Oxenfree told a thrilling virtual-campfire sci-fi story,
- Pitfall Planet really charmed my co-op partner and I, and we barely killed each other at all!,
- Child of Light reminded me just how fun turn-based RPGs can be,
- Tales from the Borderlands was a hilarious romp through Pandora's twisted world,
- and as above, Ōkami HD is more gorgeous than ever.
While I still rated them positively, I'm let down by last year's trajectory for Zachtronics games. Infinifactory was great, ... up until the last few levels became way too much. And both Shenzhen I/O and Opus Magnum (still in-progress) - while fun - felt like steps backwards.
There was plenty of Meh to go around in 2017, which isn't generally worth mentioning -- but Ori and the Blind Forest was definitely a disappointment. Chalk another one up to excessive internet fervor.
Oh yeah, and Yooka-Laylee happened. Just a shame, that one.
So, that was 2017. What's on the docket for 2018? Well, it doesn't look like there's a whole hell of a lot "upcoming," other than some Kickstarter games that always seem at least a year away.
Having met - and exceeded! - my goal number of games last year, I think my new goal will be to attack the bottom of my backlog: ancient games (like Star Wars: Knights of the Old Republic) and remasters (like Baldur's Gate: Enhanced Edition), and franchises that I've fallen behind on (like Dark Souls and The Witcher).
Plus my co-op partner is hungry for more Borderlands, so the Pre-Sequel is probably in my near-future.
Here's to another fruitful year of gaming!