2023 in Review: Trading Tech Debt for Game Debt
Data may suggest that I've neglected the Glog over this past year:
... but that suggestion is only mostly correct. Unlike my excuse about backlog-culling in 2022, I must admit that in 2023, I simply didn't play very many games.
However! Technically, pedantically, loophole-ally, I very much did not neglect the Glog's code; what started as a weekend hacking project, revamping how I build this website, eventually turned into automated data updates with auto-correcting reference links.
Now I'm just waiting for that reference-correction case ... to actually occur ...
Anyway, I did play some games in 2023, new and otherwise:
Last year started with me wrapping up a Witcher 3 replay in Blood and Wine. Although I'd timed this replay to take advantage of the game's late 2022 tech update, Blood and Wine reminded me that:
... Witcher 3 didn't need an update to make it worth replaying. And nowhere is this more evident than Toussaint, where the Blood and Wine expansion doesn't just paint a beautiful rural-urban-hybrid landscape with the same kind of deeply enthralling content as the main game.
[...] [Blood and Wine] encapsulates all the best that Witcher 3 has to offer, in an irresistably beautiful virtual France.
Later in the year, I returned to Middle-earth in Shadow of Mordor and Shadow of War. The former always felt a bit like a proof-of-concept, a prototype, for the game Monolith really had in mind -- and the new-to-me Bright Lord DLC, with its territory and army features, kinda confirmed that.
Mordor's Lord of the Hunt add-on, and War's Blade of Galadriel and Desolation of Mordor, were also more fun than I'd expected them to be. That last DLC in particular felt like a successful experiment in re-theming the base game's mechanics:
... thanks to Desolation of Mordor's other design ambition: Batman tech.
Baranor may not have elf magic, but he does have gadgets - okay, "Numenorean artifacts" - which let him grapple up walls, glide through the air, and lob explosives from afar, plus a few tricks for controlling crowds and stunning captains.
So, my replayed games in 2023 were already pretty DLC-heavy, but wait: there's more! (More DLC, I mean.)
Although I praised Outer Wilds in 2022, I didn't write about- okay, I didn't give up on its Echoes of the Eye expansion until months later.
... I've been reluctant to return because this DLC is chock-full of the exact "obtuse points" that only occasionally marred my Outer Wilds playthrough.
The confusingly-named, also-first-person, also-in-space, but wholly-unrelated The Outer Worlds came with a couple DLCs of its own: Peril on Gorgon and Murder on Eridanos. These ended up feeling like "more of the same" of the base game, for better and for worse:
Like the main game, Gorgon and Eridanos are stuffed with a large amount of content, but it's thoroughly one-note and unimaginative. [...]
Peril on Gorgon and Murder on Eridanos aren't bad, but they are bland; and if you already felt that way about the base game, then these expansions won't change your mind.
Hey, speaking of Meh games:
I played my share of underwhelming titles in 2023 -- particularly, cool ideas with flawed execution, like Return of the Obra Dinn being skewered by its unhelpful notebook; Midnight Protocol ruining its hacking strategy with random dice-rolls; A Way Out struggling to balance co-op gimmicks with storytelling; and Eternal Threads moving way too slowly as it unraveled its narrative.
Most heartbreaking, for sure, was Last Call BBS feeling more like a retrocomputing demo than a fitting farewell to Zachtronics:
The holistic experience feels like a warmly authentic celebration of the era when personal computers were fascinating toys, and not quite yet indispensable tools. But - and here's the disappointing bit - it doesn't meaningfully celebrate Zachtronics' back catalog of programming puzzle games.
[...] Some of these games are short, and some are too long and repetitive, but they're all -- well, not "simple" exactly, but shallow. Even the implementation details of the three programming games don't feel like "depth" so much as overcomplications of small ideas.
But! I also played some stand-out Awesome games in 2023, even aside from old-favorite replays. Disco Elysium was a real treat, dense with uniquely weird world-building and interactions:
Points of interest in Martinaise, and its population's personalities, are all rich with fine, meticulous, artisinal details to unravel. There's so much fascinating history, and colorful commentary!, to read through. It's like Mass Effect's Codex but with dialog choices.
[...] Sometimes, actually quite often, Disco Elysium's side-stories are so intriguing and enthralling that you'll forget all about its primary thread. Which makes the murder-mystery plot's twists and turns extra surprising.
And Tears of the Kingdom did an incredible job of revisiting, but also reinvigorating, its predecessor:
The Depths recapture the same feelings that made Breath of the Wild so memorable: being overwhelmed by a huge new world, and terrified by its angry inhabitants; getting taunted by its dangers as you carefully work on quests in its margins; gradually powering up and becoming more comfortable in it; and eventually overpowering it by eating its big, weird baddies for breakfast.
[...] Like last time, [quality-of-life] issues melt away in light of Tears of the Kingdom's awe-inspiring new environments, its refreshing twists on the old, and the incredible amount of stuff you can do in its even-more-massive world.
And then there's Cyberpunk 2077.
I called it Good, I enjoyed it in parts, but ultimately I couldn't ignore that it felt "very unfinished":
There are good parts: mechanics that're functional and fun, missions that tell memorable stories, character interactions that feel real and engaging. But there are also plenty of lulls, and misses, and outright mistakes. [...]
It's a shame that Cyberpunk 2077's impossible ambition prevented it from telling a complete story.
But just a couple months after that post, CD Projekt announced their "Update 2.0" patch alongside the Phantom Liberty expansion. So, yeah, we will see.
What else am I looking forward to in 2024? Well, aside from upcoming releases like Horizon Forbidden West: Burning Shores (on PC) and Apollo Justice: Ace Attorney Trilogy, there are a bunch more 2023 releases that I still need to catch up on -- Star Wars Jedi: Survivor, Baldur's Gate III, Super Mario RPG (2023), and The Talos Principle II (whose demo I quite enjoyed), just to name a few.
At the moment, I'm quite enjoying some deep-sea fishing and sushi-ing with Dave the Diver. But Dave had better solve the "Sea People's" problems soon, 'cause my backlog is starting to grow again.