Terry Suereth

Now Available on the Internet

emailLinkedIn — resume: docx / odt / pdf / txt


Hi, I'm Terry. My personal and professional paths have taken me from embedded software engineering all the way up through web services and devops. (Wait, really? How did that happen?)

I worked at Nintendo of America on projects like Virtual Console for Nintendo Wii, Nintendo Zone, Nintendo Web Framework, Nintendo Developer Portal, and Nintendo Dev Interface. I worked at Glu Mobile on the live server infrastructure powering Deer Hunter 2016, and on server technology at Wargaming. And at Microsoft, I worked on a variety of features and tools for Halo Infinite, as well as quality processes and automation infrastructure for Xbox Game Streaming.

Most recently I've been working at Riot Games on an unannounced R&D project.

When I'm not writing software or tinkering with system administration, I'm probably playing video games.